Tuesday, June 12, 2012

(MoP) Mists of Pandaria: Holy Paladin - Core Abilities


Today marks a historic day here at Holy Shock! It is the day , that we return to our roots and focus on being a Holy Paladin! From this Tuesday and every Tuesday going forward, we will begin to dive into the Mists of Pandaria beta and learn what it is to be a Holy Paladin!



As basic as this sounds, today we are going to look at what Blizzard considers to be our core abilities. One thing I noticed right away is that Blizzard took the time to create a tab with the core abilities for each class' spec. On the tab is listed that spec's core abilities and a very simple explanation of what that ability is used for. (See above) So let's take a look now at the core abilities for a Holy Paladin!

1. Holy Shock

This is an instant cast ability which can either damage an enemy or heal an ally. It will also generate a charge of Holy Power. The thing that is important for new Holy Paladins to remember is that they need to cast this ability EVERY time it is available. If you learn nothing else from this post, then learn this.

2. Flash of Light

This is a quick cast heal that requires a large amount of mana. One of the biggest mistakes I see is when a new Holy Paladin becomes rattled and resorts to casting this heal versus any other. It is a knee jerk reaction that will lead you to /oom very quickly in PVE situations.

3. Holy Light

I think the screenshot above does not do a very good job of describing this spell. While this is a cheap heal, it is also your main heal. You want to use this often and freely. So long as the incoming damage does not require a larger heal or quicker heal.

4. Divine Light

This is the heavy artillery of our healing book. You will switch to this heal when large amounts of damage is coming in on your target. (Hopefully this will be the tank so mitigation helps you out!) Be just as careful when using this heal as you are with Flash of Light, as it too has a large mana requirement as well. Take note though that its cast time is the same as Holy Light.

5. Word of Glory

What is not to love about a free heal? As soon as you three charges of Holy Power, you mash that hot key, click that button, activate the mouse over macro... well you get the point right? This is the reason that you want to cast Holy Shock every time it is available. Free heals are a good thing.

6. Beacon of Light

This spell has always been one of my favorites due to its simplicity and complexity. Its simplicity is in the design. You cast it on your target and that target receives a portion of every heal you are casting. The complexity comes in mastering who to have it on at what time to ensure maximum benefit.

So there you have it! These are the core abilities of a Holy Paladin as it currently stands in the Mists of Pandaria beta. I realize that this is really basic, but this is deliberate. I want to make sure and take the time to go over the basics of being a Holy Paladin in a way that is extremely easy to understand for the beginner. As always, thank you for reading and don't forget to comment with any questions or suggestions!

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