I do have some other stuff to discuss today though about being a Holy Paladin! I am sure by now that you have read about Holy Paladins who dream of becoming powerhouse caster DPS. (If you haven't go read the Paladin class forum on the official website and look under anything that has to do with Exorcism, Shockadin, or any play on those words.) To save some time for those who may not be aware of this new movement, Holy Paladins can basically switch some talents around within their tree and do some moderate DPS revolving around Holy Shock and Exorcism. This of course to many is an abomination that should quickly be squashed by Blizzard's development team and their massive nerf bats, or should it?
So how does one turn a healing tree into a DPS tree? A long, long, long, long time ago in a game that hardly even resembles WoW there was a limited use build that was referred to as the Shockadin. Many people throughout the course of WoW have attempted to make this build a viable build, but ultimately with the release of Cataclysm Blizzard seemingly squashed this build and banished it to the pages of history with many other aspects of the game. However, in their recent game build they added back in a few key talents that has allowed a small minority of the Paladin community to once again build a caster DPS spec!
The real issue is not can you build a talent spec that allows moderate DPS, but can you build a talent spec that allows moderate DPS that would be viable? In reviewing many of the posts from the official forums you would have to think not. There has been nothing but open ridicule and flaming of those who have tried to post possible builds and discuss ideas on how to better the DPS output. Regardless of what build they pick, it all revolves around the use of Holy Shock and Exorcism. This is what we are going to examine today!
I feel at this point I should definitely affirm that I in fact do have a Holy DPS build on Ruhtra. I created it quite some time ago and had been waiting to test the build within the random dungeon system where a group of peers could decide if the damage output justified being allowed to remain in a group or if it was too low to justify being permitted to stay within a group and ultimately would result in a vote to kick. The problem was that so many people do not understand the finer points of the game and even fewer are willing to take on permitting such in-game tests to be ran that I needed to bring along two friends to prevent an immediate vote to kick prior to actually running the instance. Last night I received my first chance at such a run when one of my good friends wanted to practice being a Discipline Priest. I had him queue as heals with the reassurance that if the shit hit the fan, I would be there to provide support. Along with him, my wife brought her Hunter in order to work on leveling up some of her newest pets.
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