Rather is back again for another round this week and I want to talk about a thread I read on the US WoW forums. Basically we have this poster, who is crying about the required 35 points in a talent tree. This guy claims that he doesn't have any "hybrid" specs but feels that it is somehow infringing on his right to build his character how he sees fit. I can understand his desire to fight against the machine, but to be honest with the way it sounds that the trees are turning out there won't be a need to dip into other trees for those first few levels.
I tried to approach it from the other side, but very few of the hybrid builds (think PVP prot/heal Pali build) ever proves to be successful in the long run. The only thing that they tend to do is cause Blizzard's team to grab the nerf bats and start the whacking process. If anything, I am grateful that maybe, just maybe, we will be able to play the classes and their redesigned trees for more than a couple weeks before they start making changes. I understand an argument could be made for some of the hybrid builds that have proven useful (think the Fel Guard/destruction Lock build) for leveling and other things, but most of these builds have you go a little farther than 35 points and so they will not be effected by this.
I think what we see here is Blizzard making people learn to play a chosen class and that is not all bad. If they decided to restrict you to say spending 50 points in a tree before being able to dip into other trees then I may be more willing to fight, but I just see this as an overall win for everyone. Hopefully this means players who understand the class a little better, less nerfs done as a knee jerk reaction to a mechanic that was not intended to be used in a certain way, and more time spent by the staff on developing other aspects of the game.