Friday, April 30, 2010

A Question For You!

Sorry kids, no time to rage or rant today. I have had a pretty busy week and unfortunately it left me no time to put something together I woud aprove of. So to that effect, I am opening the blog up for today to your rage! Drop a line about something you are mad about. Rage over something you saw. Spew forth letters of hatred about the things which anger you. It does not need to be WoW related, even though that is the focus of this blog. After a day or so I will respond back and hell, I may even invite you to rage for me some week, either here (if Ruhtra is not looking) or over at my quiet blog.

Peace!

Friday, April 23, 2010

Round Two

Ol' Rather is back again folks with a couple things to discuss. Well one thing to discuss and one comment to make. We will make the comment first. My comment is this, if you do not like my writing, then do not bother reading what I write. Just do yourself, as well as everyone else a favor and go read something simple and easy to understand. Secondly, on that line of thought, if you continue reading feel free to drop comments regarding the subject and not the writing style. I do not come to your blogs and criticize your writing style. Typically when I do leave a comment, it has a well thought out response and does not aim to insult, belittle, or degrade you as an individual or a blogger. It may question your line of thinking, but is that not the point of blogging? To express an idea and then have an open forum to debate the idea? If it is not, then you can always disable comments and then you can stand up there and preach your narrow minded views and no one can reply, respond, or counter you. That being said, let's get to the real topic of today, which is all the insane rage that is going on in the blogsphere over Blizzard releasing a mount to be purchased.

At first Ol' Rather was going to respond to these raging bloggers by dropping comments about their posts, but after seeing how damn touchy feely and sensitive everyone is I figured I would just address the issue on my own pulpit. So my question is really what the fuck is the big deal? I have not seen this much bitching........well, I have not seen this much bitching ever about something that has no impact on how you play your game. Seriously, could someone please fucking explain to me why the hell you feel the need to rage over this of all things? Now was it not last week, when Ol' Rather made a deliberate attempt to put out a post that was really fucked up that people questioned my thought procesis and suggested I needed more sustance to my argument? Where are these same people at now when the largest temper tantrum in the world is raging across many a blog?

I am still trying to work this in a way to not insult the intellegence of those who have ranted and raved about this, but damn if I am not finding that to be mission impossible. See at first I was going to quote those whiners, or bloggers but then I realized I couldn't do that without being extremely sarcastic in my responses. Then I thought I would try to come up with a list of their complains against this, but for some damn reason there was not one good complaint out there that had any sort of logical thought process behind it other than "me mad that me no have shiny ass mount! me demand bwizzard give me shiny mount with no work involved!" So I felt it best to not go that route, but damned if it has left me with not a whole lot to say. Then it hit me! I am going to explain the reason that this makes perfect sense and fuck anyone who disagrees with me.

So let's first establish what this mount does. I think it is absolutely important for us to know what the fuck we are whining/raging/ranting/QQing about after all. It is a fancy pony (which by the way I think is kind of ugly personaly) that levels with your characters. Easiest way to grasp it is to think heirloom mount. As you pay in game gold to learn your riding skills, your fancy mount will level with that riding skill. As a matter of fact, it will go all the way up to 310% if you worked "really hard" to earn yourself a free mount. You know collecting all that chocolate was really difficult after all! That is pretty much it. I seem to not see the lazers which will automatically crit an oponent for 10,000,000 hit points. It also appears they forgot the party wide HoT that heals for 1,000,000 every second that someone is in the raid with one of these bad boys. Nope, just looks like a heirloom mount in a fancy shell.

I have been waving the banner that Blizzard has been slowly ruining their own game forever and people have not been warm and fuzzy with their responses to me. See to me, this mount is the pinnacle of what has happened to a once great game. The hardcore players, the true hardcore players are the minority now and any time we rise to say something we are met with a quick response that basically says shut the fuck up and quit talking about the old days. I can deal with being told to shut the fuck up, but I will not quit talking about the old days. I remember when they lowered the riding skill down the first time from 40, I was fucking irate over that. Why? I was pissed because I worked my ass off to get my first five characters to level 40 just so I could slightly move quicker. Then I worked my ass off twice as hard to get to 60 and save enough money to buy my damn epic riding skill and mount. It took a bit of time back in the "old days" to get gold and you were proud that you had a mount. I remember when the Burning Crusade launched there were some players who did not have epic mounts simply because they could not afford them. They didn't really bitch about it, they just rode at their slow ass pace until they could afford one.

So what does riding skills being lowered have to do with buying a tricked out pony? It has everything to do with it. Blizzard is a business, as one rude person exclaimed to me not so long ago, and as a business they must be able to produce content which will produce revenues above and beyond their operating cost. It was no secret that Blizzard has had issues with China and that has cost them some from their bottom dollar. Blizzard is also not its own company any longer and has a parent company they must answer to. If you lose a chunk of revenue, then you must make it up from somewhere else. Vanity items are the perfect source of additional income because all of the casual players, who are the majority, will buy these types of items because they do have the resources available to do so. It does not hurt the game play and it does meet the need of Blizzard's accounting department to show that there is a new revenue stream replacing that which is lost. Now bear with me here because Ol' Rather is going to think even a little deeper. On the horizon is a huge challenger to Blizzard's market share and they need to do anything they can to bring in additional revenue to weather the loss of income when Star Wars: Knights of the Old Republic unleashes the force against Blizzard. While other games have really only been able to gather a small group of players, SW:KotOR is going to pull large amounts of Blizzard's player base and they know this and so they are working on little ways to keep the attention on WoW. After all, even bad publicity is still publicity.

Do you think it is a coincidence that when Aeon launched that Blizzard dropped a major patch for WoW that was not entirely expected? Blizzard is ran by some smart cats who try to keep the game challenging enough to retain their hardcore player base but broad enough to attract the huge casual player base. They accomplish this amazing feat by dropping easier content than in the past, but offering hard modes for the hardcore players (which is an entirely different conversation to have some day). They bring in new streams of revenue by letting other online game formats test out the micro transaction model, and yes $25 is micro to a lot more people than you would want to think. Maybe if you are working at a fast food joint, spending three hours of your wages is a bit excessive, but if you are a white collared worker that is really only around an hour of work, maybe less depending on the field of work you are in. Damn, I wandered off track a little there, but it is true and trust me their marketing department has definitely done the research to know what the majority of the player base is willing to spend money on.

So how are we doing on a well thought out post? See the bottom line here kiddies is that whether you like the shit they are putting in the store or not, there is not a damn thing you can do about it. They have to meet their business goals and that is the bottom line. My recommendation to those who are bitching over this is to get the fuck over it and move on. This is just the beginning of the era of micro transactions in games and you might as well learn to deal with it now. It would be one thing if they were dropping current top tiered items in the store to purchase. Ol' Rather would be the very first one out there dropping the f-bomb and ranting, but the truth is that they are not and probably never will do that. I could see them adding in some heirloom type gear into the store though as that has no real effect on the end game play either. Scream all you want, throw a tantrum that puts a four year old to shame, fucking pitch a huge ass fit, but at the end of the day you cannot do a damn thing about it.

Thursday, April 22, 2010

The End?

Why is that everyone is talking like Wrath of the Lich King is officially over? For me personally, the Lich King is still alive and breathing and you can bet that he and I have a future date to keep. That being said, I cannot begin to fathom how so many people are speaking about the current expansion as if it were now history. I understand that as more and more information is released about classes and content that people tend to start dreaming of their new little green friend or hairy wolfman, but come on folks quite a few playerss have not even managed to down the first wing of ICC much less killed Arthas on hard mode.

I have actually sat down and mentally written a list of things that I want to do in the game during this expansion and it turns out it is an extremely long list. A list which I am going to present (in part) today to all of you!

1. Kill the Lich King - I mean sure I have ran from him like a scared school girl from a scary monster in a movie franchise, but I want to take my Holy Light filled mace and ram it right upside is head. Yeah, you know Holy or not, I am going to be Shocking the hell out of Arthas when we meet.

2. Insane - This may be something that I do not ever achieve, but it is on the list because it is something that I would love to get.

3. 100,000 Honorable Kills - I do not want this for the title, since it is a horrible title anyway, but I want it because I love PVP. That is the simple truth with no other explanation.

4. Trade Skills - It is wierd but true that I have never leveled any profession on Ruhtra all the way. I start out with great ideas and then somewhere along the way, I lose focus or decide that another skill would better serve me and then I go and switch it. Thus I have leveled Blacksmithing (twice), Mining (twice), Enchanting, Herbalism, and Alchemy.

5. Loremaster - I hate questing! If you ask any of the members of MAS who have been around for a while now, they will tell you that I litterally avoid questing as if it were a plague. There is nothing wrong with doing quests, I just find it annoying to have to compete with a million other people for the same item. On a PVP server it meant I was out in the open exposed more than I wanted to be and so from an early level I just started looking for a way around questing. That was answered by healing or by logging on at odd hours and grinding kills.

6. Gold Cap - I would love to hit gold cap. My problem is that I always find ways to spend it. Now I will admit that as I continue to level my alt's professions that there is less and less that I need to go out and purchase and I am starting to see my gold actually stock piling, but then I look at those nice multi passenger vehicles and I think to myself wouldn't it be nice if Ruhtra had one to help speed up the leveling process of my and my wife's alts? Next thing you know, I will go out and burn the money on it. Then again the cap is a cap and once hit you would need to spend it on something.

7. Alliance - I have started so many Alliance characters and left them sitting on the shelf that I just once would like to level one to experience the other side of the story. The only problem is that most Alliance players I have met (sorry guys) annoy the hell out of me. Although this has evened out some since they started allowing faction changes, since now 50% of the Horde are now also annoying me.

I could go on with this list for some time, but as you can see there is a lot there that I still would love to do, or at least attempt doing before the end of this expansion. I am not ready to close the door on Northrend and while I know that there are new challenges that lay ahead of us all, I am still content to go after the challenges left in the current content. Maybe I am the minority and the rest of the people out there have done everything that this game has to offer and holds all the achievements and titles to match it?

Friday, April 16, 2010

Holy Cataclysm

Blizzard announced recently the changes that they anticipate for the Paladin class in Cataclysm and I have held off on responding to allow time to think about the changes. I know a lot of people posted blogs already on the topic, but I am always fashionable late to the party and with good cause. So without further waiting allow me to present my thoughts on the aspect of the Paladin I love the most, Holy:

Blinding Shield (level 81): Causes damage and blinds all nearby targets. This effect might end up only damaging those facing the paladin’s shield, in a manner similar to Eadric the Pure's ability Radiance in Trial of the Champion. The Holy tree will have a talent to increase the damage and critical strike chance, while the Protection tree will have a talent to make this spell instant cast. 2-second base cast time. Requires a shield.
I have to wonder why the emphasis of pointing out that the holy tree will have a talent to increase this. As a holy Paladin, I do not care about damage and if the talent is only for this ability it will be a wasted talent. I hope they put it in a line with other talents that does not force us to select something that we will not use. Is it cool? Yeah probably so, but I think wasting talents for a healing spec on this is not good. My guess is that it is towards the top of the tree where the protection types can dip in and pick it up without costing too much to them, or at least I hope.

Healing Hands (level 83): Healing Hands is a new healing spell. The paladin radiates heals from him or herself, almost like a Healing Stream Totem. It has a short range, but a long enough duration that the paladin can cast other heals while Healing Hands remains active. 15-second cooldown. 6-second duration.
I find this spell to be useless in its inital description. Why? I am not going to run my holy hiny up into melee range to hit this ability and have it be effective. I suppose reserving my negative attitude until after I see what the "short range" is, but my guess is they are going to base it off of the old totem ranges thus relegating this to emergency moments where perhaps a ranged class goes down. I have to wonder about this though as most often in a lot of raid settings we typically try to spread out and not stayed clustered together for the fatal one shot boss AoEs.

Guardian of Ancient Kings (level 85): Summons a temporary guardian that looks like a winged creature of light armed with a sword. The visual is similar to that of the Resurrection spell used by the paladin in Warcraft III. The guardian has a different effect depending on the talent spec of the paladin. For Holy paladins, the guardian heals the most wounded ally in the area. For Protection paladins, the guardian absorbs some incoming damage. For Retribution paladins, it damages an enemy, similar to the death knight Gargoyle or the Nibelung staff. 3-minute cooldown. 30-second duration (this might vary depending on which guardian appears).
Added in later:

As for the Guardian of Ancient Kings. First, it's important to understand that this is not a pet nor does it have a pet bar associated with it. Second, it's also not meant to last for very long. So, it's not a pet in the traditional sense. It's a friend in need when you need it, but not a permanent companion
While it is cool sounding in nature, I think it is a completely wasted talent. I do not forsee myself building to pick this thing up. Why? Look at what the benefit it gives a healing Paladin. It heals the weakest party member. For a five man, it is another gimic that is situational. For a raid, there is a raid healer who will be doing this. My guess is that when you pop this, by the time it actually heals the weakend party member, a Druid HoT will have already done the job and wasted the spell. Now if they fix it to be a smart heal (where it changes targets if its current target moves beyond another), then it will have a much better chance of me keeping it. Time will tell, but honestly I am not optimistic about this at all.

Cleanse is being rebalanced to work with the new dispel system. It will dispel defensive magic (debuffs on friendly targets), diseases, and poisons.
This is in line with what they are doing with all the classes. I really am not in favor of having every class be able to do everything. I understand it allows players to play the class they love for PVE content, but it cheapens the game for those who picked a class because of a certain reason that is now being blurred. Oh well, I realize I am in the minority on the subject of not every class should be viable for everything.

Blessing of Might will provide the benefit of Wisdom as well. If you have two paladins in your group, one will do Kings on everyone and the other will do Might on everyone. There should be much less need, and ideally no need, to provide specific buffs to specific classes.
This one is kind of a slap in the face. You can see that they are removing more utility from our class and disquising it as a buff to Might. I suppose it may help cut down on the overabundance of Paladins in the game, but that is doubtful. I will reserve hating this until I hear more about how it will relate to our talent builds. Will the improved talent still be in the Holy tree to increase regeneration of our mana or will it be in the Improved Might talent, which will force us to change our builds in a way that we may not wish to?

Holy Shock will be a core healing spell available to all paladins.
I disagree with this on many levels as this was my signature move. It let everyone know that I was a Holy Paladin. Why not make Devine Storm and Avengers Shield available to all specs as well? It is no secret Blizzard has pushed for Paladins to use Holy Shock more, as is evidenced by the tiered bonus they pushed for us to take. I personally have always used Holy Shock and will continue to. I just hope they keep it as an offensive spell for us. I doubt this will happen since they are adding Crusader Strike for all Paladins to use as well.

We want to ease off the defensive capabilities of Retribution and Holy paladins slightly. We think the powerful paladin defenses have been one of the things holding Retribution paladins back, especially in Arenas. One change we’re considering is lowering Divine Shield’s duration by a couple of seconds. Having said that, Retribution does pretty well in Battlegrounds, and Battlegrounds will be a much bigger focus in Cataclysm since they can provide the best PvP rewards. Furthermore, the healing environment of Cataclysm is going to be different such that a paladin may not be able to fully heal themselves during the duration of Divine Shield to begin with, so this may not be a problem.
What in the world do they mean here? I understand the parts related to the retribution Paladin, but not so much the two lines that they mention Holy Paladins in. I guess for this one I have no clue and will not commment on too much other than to say that all the crying and gnashing of teeth over Devine Shield is being answered by the thought of weakening it. I really hate that because it is one of the abilities I love for PVP and PVE. If they shorten the duration of it I hope the lower the cool down of it. It would be only fair. Perhaps they are planning to put talents into the trees to effect this ability in different ways for the different specs. I truly hope they think this out entirely before they destroy one of the best mechanics in the game.

We want to add to the Holy tree a nice big heal to correspond with Greater Heal. Flash of Light remains a fast heal, but will be more expensive to justify the cast speed. Holy Light will be the go-to heal that has average efficiency and throughput. Beacon of Light needs to be changed so that its benefit is letting the paladin heal two targets at once, not letting the paladin get two heals for the mana cost of one. It’s intended to save GCDs and targeting time, not mana.
Followed by:

Flash of Light remains a fast heal, but will be more expensive to justify the cast speed. Holy Light will be the go-to heal that has average efficiency and throughput. Beacon of Light needs to be changed so that its benefit is letting the paladin heal two targets at once, not letting the paladin get two heals for the mana cost of one. It’s intended to save GCDs and targeting time, not mana.
And:

In addition we’re changing the paladin heal design to match that of the other healers. Holy Light is the middle heal. It’s very efficient, but not particularly fast and doesn’t have a lot of throughput. Flash of Light will be the faster heal that costs more mana. (Currently paladins sort of flip the model around by having a fast, efficient heal.) Holy paladins can talent into an additional heal that is like a giant Holy Light. It might take three of these big heals (or two crits) to get a tank from death’s door back to 100% health.
Still more:

Currently on live, Beacon of Light is a tool that allows paladins to target more than just the main tank. In Cataclysm if it just doubles their healing, it is going to be overpowered. We have two ways we might handle this and we’ll \experiment to see which feels better. The first is that Beacon only works on some heals, such as Flash of Light or Holy Light (but not the big one). An alternative idea is that Beacon increases the mana cost of a heal cast on a beaconed target, since you’re essentially getting a double heal. Under this model, Beacon itself would cost no mana.
So what we see here, in my opinion, is the breaking of our class. Sure it is being phrased nice, but they are mad that the overall community of Paladin healers keep going back to Flash of Light. So now they are trying to hit us with making it more expensive in mana cost. They are pushing us to a Holy Light focus by adding a bigger heal into the mix. Do not get me wrong, I am all for more healing spells, but I would prefer more useful spells. All this change means is that the new Flash of Light will be Holy Light and this new ability is going to be the new Holy Light which makes Flash of Light become the new Holy Shock. Beacon of Light from what I read is going to now cost us more mana per spell cast when it is up or only work for some spells such as Flash of Light and Holy Light? Their reason is that it was intended to save time on targeting and cool downs and not really mana? That is weird because I thought they gave us Beacon of Light to allow us heal mutliple targets? I guess I have not understood my class at all.

Also on the live realms currently, paladins have huge mana pools and massive throughput. The trade-off is that they are excellent single target healers and much weaker in other roles. We want paladins to be slightly more interchangeable with other healers. In Cataclysm, you should be able to have a Holy priest on the tank and a Holy paladin on the raid. We’re not sure we’ll back off of the current healing roles completely, but we definitely want to add more breadth to those whose roles are currently too narrow.
I completely am against making every type of DPS, Healer, or Tank viable to do everything in this game. It aggrevates me because it takes the hard work that I have put into my class and the feeling of accomplishment when I do raid heal and throws it out the window. I do not want to be a raid healer. My class has always been tank healers and we have excelled at this. Why fix what is not broken? If I wanted a raid healer then I would have looked to level a Druid.

Holy paladins will use spirit as their mana regeneration stat.
No big deal here. Just means we will have to see what the math works out to be on all of this. Will stacking Intellect provide adequate mana regeneration or none at all? Either way, it means that I will now have my Rogue gather all of the +Spirit gems as well in preparation of regemming my Paladin. After all, better to be prepared than not right?

Meditation: This is the spirit-to-mana conversion that the priest, druid, and shaman healers also share.
I think it is pretty self explanatory. I still do not like the movement of all classes doing the same thing, but such is life. I can either accept it and play or quit to only return later because nothing else is out there with the staying power of WoW. I will adapt and move on as always.

Critical Healing Effect: When the paladin gets a crit on a heal, it will heal for more.
Added in later:

There also seems to be some confusion about Critical Healing Effect which simply means a critical heal can do more than 150%. (Think of talents like Ruin for warlocks.) We wanted to keep some of the feel of Holy paladins getting big critical heals and caring about crit in general. This mechanic wouldn’t really have worked in Wrath of the Lich King because big crits just translated into overhealing. In Cataclysm that shouldn’t be the case.
Wow, I remember a while back where some folks came around here telling me that critical strike rating was not a good thing for us. Well, looks like Blizzard does not agree. So much so that they have given us this nifty talent to up our critical heals. I wonder how this is going to fit in with the talent changes? Are they taking away our free +Crit rating in the retribution tree? Interesting, but like most else it is still lacking a lot of substance to pass judgement on.

Things are going to be a bit vague yet since many ideas (as you can read in the preview and my follow-up) are still ideas that we want to try out. Also, from reading the various posts in all of the class previews, we're running into a few misunderstandings that will hopefully clear up with time and additional information. One of those misunderstandings is in regard to certain abilities either being perceived as too PvP centric or not PvP centric enough. We'll do what we can to correct these perceptions and expand upon this information as we go along. There is a fine balance being done that is looking at creating a variety of tools for each class that are neither purely situational nor a part of every rotation.
To be honest, in my opinion, do not bring unfinished information to the general public; however, from a designer standpoint it makes sense. Throw out all this incomplete information and see what the experts have to say and think. There are countless horrible replies to these posts but there are also a lot of well thought out questions to the designers who can then go back and plug in the wholes. I personally do not like this because everything we see today will be different tomorrow and unrecognizable, save in name, a month from now.

We get a lot of "everyone is getting the same abilities" and we also get a lot of "why do my abilities play into strengths I already have instead of covering my weaknesses?"

It's okay to have strengths and weaknesses and it's okay to have roles and niches. We just don't want any of those to be too extreme. Some players think they are too extreme and some think they're not extreme enough, which probably means we're somewhere in the middle and thus pretty close to our target overall.
I see a political future for someone here!

This is an example of something I said just above. For many players "fix my core issues" means "I don't have to have weaknesses."

Pitting your strengths against another's weaknesses are one of the things that marks a good player. Understanding your own weaknesses and trying to play around them is another.
This is the final blue post! Nothing really useful here. I know you cannot bash the designers, but I think it would have been best to leave it with the statement above. The bottom line is that we are in development phase for classes. They bring the information to us to review and tear apart. They then will go back and address the underlying thought and see if it fits with their design or if they missed the mark. They understand the feelings of us all and we owe it to them to not get the pitch forks and fire just yet. Am I happy with everything they have listed? Absolutely not. I am quite aggrevated because I liked where we were. We were tank healers who excelled at single target healing. We were not raid healers, when push came to shove I did step in and solo heal signifigant parts of fights like Razorscale (at proper gear level) and Saurfang (at proper gear level). I was proud of those accomplishments because they were simply that, accomplishments. They forced me into situations that tested my abilities in a ways I was not meant to heal or perform. I am afraid that if Blizzard blurs the lines too much I will not want to heal because the challenge will not be there from a class perspective. Am I wrong for this? Maybe, but I like being put in a box and having to break through it. I do not like being put in a giant room with every other healing class and being shown the door to walk through, but that is the overall state of the game both good and bad.

Wise Words of Wisdom!

Imagine a title from me with the words "wise" and "wisdom" in it! Well, that is what you are fucking seeing right there folks. I promised to hit hard and pull no punches so sit down and shut the fuck up because I got so much shit to fire off on that I do not even know where to begin. So let's just start firing shit off!

Casual vs. Hardcore

You know what? Fuck that, take all the fucking pansy ass casual players and tell them to shut the fuck up. They have ruined this game by trying to make it so damn easy so that everyone can enjoy the content and the experience of the game. I say that is a pile of shit and if you have been playing this game for a while, then you know it is true. I know back in the day that I was not geared or skilled enough to make it into a hardcore guild that could take down Naxxramas (40) and I was fucking fine with it. You know why? Because when I did make it into a new level of instances/raids I fucking felt like I just accomplished something. Now dumb fucks complain about a system that allows the laziest of the lazy fucks to gather emblems for epic gear that they have no right to claim! Charity epics from battlegrounds were no where near as offensive as this shit is starting to get.

So why am I coming out swinging at the casuals? I am a casual player and I do not think that we, who put in much less time, have the right to put ourselves on the same levels as those who put the time in and earned their spot. I do not think that casuals should be carried through content because they are "owed" the right to see the content. Fuck that shit. They did now work for it and have been handed so much more than those who first conquored Naxxramas (40)! I am fine with the occasional piece of gear that drops for people at the end of a heroic because at least they had to run the heroic and probably run it multiple times. Surely they may learn something about their class while running it over and over. Not now though! Now we run a few heroics and progress to item level 245 and beyond. No thought placed into why certain stats may be good and why maybe, just maybe, taking a fucking blue item 200 piece of gear may be better than that fucking item level 232 purple and yes I do believe that item level and color is not a good basis for how to gear your character, but rather I aprove of understanding the why behind the reasons to select a piece of gear.

I think the day that Blizzard abandoned the model of making challenging content that perhaps not everyone is suitable for, in order to offer a water downed version of the game and keep their revenue streams high is the day that they signed the death warrant for WoW. It may not be today or tomorrow, but mark my words someone, somewhere is going to see the things that other games like Everquest II, Warhammer, Lord of the Rings Online, and countless others have done that people liked and will have the vision to compile them into a game that has solid content and story and will take down the casual money loving giants of Blizzard. So to the casuals, because from this day forward I am declaring myself a fucking hardcore player, shut the fuck up and quit whining for your epic gear, epic mounts, cool pets, and easy ass titles! You got a problem with that, fuck you because I do not care since you seem to not care about ruining the game that I love!

Classes

Speaking of ruining the game that I love, what the fuck is Blizzard thinking by changing all of the classes? I mean when the fuck did they ever get anything right? Over calibrate followed by immediate over adjustments followed by a slight increase in performance drops the classes right where they were for the most part. Blizzard invented the phrase, "Bring the player not the class" and I say fuck that shit. It use to be that there were certain classes that just sucked at certain things. Then all of a sudden the whiny asses started to assault Blizzard employees and obviously threatened acts of terrorism if their demands were not met and Blizzard felt it necessary to cave to the demands to "balance" the fucking classes and all they managed to do was fuck every class up.

Let's take a look at some of the changes that I have looked at and the reasons behind it! Druids are losing their tree form because players want to see their avatar's gear? Fuck that shit! Then I say remove the bear, dire bear, cat, travel, aquatic, flight, and boomkin forms from the game so that ALL of the Druids can see their cheesy ass looking gear! Hunters (and any gun/bow/crossbow toting class) no longer require ammunition! What the hell? Part of the challenge of running this type of content was in the fact that you had to plan for how much ammo you would need and had to actually work to get some ammo upgrades. Oh well, who the fuck cares right? Everyone loves the realism of the Hollywood movies right? These are minor things, but they are signs that Blizzard is listening to the wrong group of players. For fucks sake, keep the game with some form of challenge left in it.


Content

Alright, so who here remembers when Dire Maul was so difficult that Blizzard had to do a quick fix so that people could clear that amazing instance? Now we see new raids drop and if not cleared in an hour they start talking about nerfs/buffs to help the players out. That is fucking stupid. Take some fucking pride in your damn game and realize that the challenge is what makes it worth playing. I guarantee that if you put out difficult content that people are still going to play this game. Shit, I mean Ulduar was actually one of those raids that was actually challenging and a lot of guilds failed miserably at it. What did Blizz do? They didn't nerf it to hell, but they just dropped ToC 5, 10, and 25 as a way to provide better gear without the challenge. Let's not even talk about ICC. I am sorry, I know a lot of people are excited because they killed the Lich King! You know the guy that they fucking knew nothing about from back in Warcraft I, II, and even III! Fuck all of you! Half of you all probably don't even remember that Tides of Darkness was a disk game! You know the little bitty 3.5 disk? Anyone remember DOS based games? Oh well, it probably would be too challenging for most of you anyway.

Now days we are given shit ass runs like FoS, PoS (which is a great abbreviation for what these instances are), and HoR! Do not get me wrong, these are at least more challenging than ToC was, but not by much. Sure there are gimics to it and people struggle, but there is no where near the level of fail that was present for old Vanilla instances. Sure people complain about the failure of a random PuG, but I chalk it up to you being so sucky that your guild mates just do not want anything to do with you.

Looking for Dungeon System

Blizzard gift wrapped a system for all the fucking slackers out there to acquire gear and quick runs and yet all the whiny ass casual do is complain about this system and demand it to be fixed. Here is an idea to you fucking morons, if you do not like it then do everyone a favor and just do not run it. Yup I said it and I am sticking with it. Sure that system has merit for people who have schedules that may be out of sink with their guild and friends, but for fucks sake I would rather fucking ram my head through a computer screen than deal with most of the fucking inbread rejects that I encounter in them. I do not however come on here and rant about how bad it is because it does not accomplish anything. I either have to fucking man up and take it or fucking go and do some daily quests. It is a simple choice, so please just shut the fuck up about your whining. The only other thing to do is award you a fucking emblem for logging in once a day. Shit, maybe I just discovered the next way to acquire emblems. Log in once a day and complete the "log in quest"!

I leave you with these wise words of wisdom:

Wednesday, April 14, 2010

Expectations

Hello and let me introduce myself. My name is Rather from over at The WoW Perspective of an Altoholic. I have not been blogging very long, but have been reading longer than some of the most well known of our ranks. I do not pull punches and will never take it easy on anyone just because it may hurt their feelings. I am this way not to be mean, but because someone has to keep it real (or as real as it gets) around the good old blog world. I am a man in my early/mid thirties who has been playing WoW for a really long time. I have a wealth of experience but choose to keep that on the down low and I blog without disclosing the names of my characters, the guild(s) I am a member of, and the realm that I am on simply so I can be extremely open and honest.

I have to admit I was surprised when Ruhtra invited me onboard here at Holy Shock, but I gladly accepted once I received assurrances that I can say "fuck you" anytime I want to. My advice is that if you do not like profanity quickly check to see who wrote the blog because I do throw down the f-bomb "occassionly", but if you can handle that, then you may actually find that I have a method to my madness. With all that said, I just wanted to let you know what you can expect out of me here at Holy Shock.

The first thing you can expect is brutal honesty. I am not a sensitive person and I do not care to attempt to come across that way. I tell it the way I see it and if you have an issue with that, then fuck off. I am always open to debate and welcome it, but you better be prepared to fight it out because I seldom say "I was wrrrrrrrr".... I just cannot even bring myself to type the words. The second thing you can expect from me is that I plan to start out slow. I will post on Fridays regularly. You can expect more rant based posts than what you are use to seeing from Ruhtra, but I think that is what he likes about me. To be honest, I hope that is what he likes about me because otherwise I have no clue why in the hell we are doing this then.

Rather out!

Tuesday, April 13, 2010

Forum Posts Are Amusing

So I am actually off work for once and not sick. That is a weird thing. I have been pretty under the weather lately and it is refreshing just to feel good, have a sunny day out, and be off work without worrying about running to the doctor's office. Anyway, today is maintenance day and that means no WoW for a while. Seeings as I have not had a lot of time to do much, I have spent the last hour or so browsing the forums and I came across this basic forum under suggestions requesting a personal bank. If you look at it, it is litterally basic.

I pretty much like the concept of a personal bank where you could share items among your toons. It would be nice, but I think they have some bigger projects on their hands. It got me thinking though because someone mentioned something about earning interest. While they were trying to be funny (I think), it made me wonder about banking from a different perspective. What if Blizzard allowed players (or guilds) to actually set up a loan system? Need that darn Mechanohog and cannot wait to earn it on your own? Well then swing by your favorite local bank and take out a loan! Of course there would be a small interest rate that would apply to all loaned gold and that would mean a new market place for those investors who have grown tired of the boring auction house. After all what greater risk/reward concept is there than to loan money with the chance of reaping profits or losing everything? [By no way am I actually serious about this, but it was a random funny thought I had and felt the need to share it.]

I have one last thing I wanted to talk about today and it involves the changes I mentioned at the end of my last post. I had mentioned that there were some changes coming to Holy Shock and I want to take a moment to talk about the first change. As of today, Rather from over at The WoW Perspective From An Altoholic will be joining me here on Holy Shock! I hope that you are already familiar with Rather. He is a little over the top at times, but I feel that he brings a fresh perspective about things that a lot of times most other bloggers are afraid to talk about. I know I have always really enjoyed his posts and always find some humor in his rants. I look forward to him bringing that same passion here to Holy Shock and I hope you all enjoy it as well.

Thursday, April 1, 2010

Loyalty

When you hear the word "loyal", what comes to your mind? As I wrote that sentence, I immediately thought about my dog. She is one of the most loyal pets I have ever had. She doesn't care if I am in a bad mood or a good mood because she just wants to be in the same room with me. When I am having a bad day, she just simply wags her tail and nudges my arm to get attention. If I make a sound that would seem I am in distress, then she comes running with fur ruffled and sounding as ferocious as she can. When I arrive home after being away for twelve hours at work, she wags her tail so hard that her entire backside moves with it. In short, no matter what I do she is there with me.

So why did I share all of that with you? Well, for one, to say that I have one of the coolest dogs in the world! The second point is to have something to compare my loyalty for my guild (and its members) against. You see a short while ago there was a minor incident that brought into question my loyalty to a member of my guild versus someone that they had an altercation with. The easiest course of action for me would have been to say that the member in question was on their own; however, this is not the way of MAS or myself. When push comes to shove, everyone knows in MAS that I am going to stand with them no matter what.

The flip side to this coin is that because I am the guild leader, I have to look out for what is best over all for the health of the guild. This can be a fine line to maneuver through a difficult situation. On one side you want to go to war and unleash hell on those that have attacked your friends and guild mates. On the other side you do not want to loose focus of what the guild (as a whole) is working towards. You also do not want to allow the reputation of the guild to be drug through the mud. So what are you (as the leader) supposed to do?

Well, in truth there are three ways that I have reacted to situations in the past which were similar to this one. The first reaction was to go to war and be damned to all consequences! Typically this will just prolong the situation and bring more people in than is really necessary. The second reaction was to immediately approach all sides of the problem and try to have them work it out. This typically will result in you being drug into one side or the other regardless of your efforts. The third reaction that I have learned to utilize in the past year is to distance yourself from the situation. Look at it from all sides. Review the pros and cons of the argument and most importantly be slow to anger and even slower to speak. Allow the parties themselves, to get worked up and allow them to vent their frustrations, aggravations, and rage. Once all of this has been released, then I will look to negotiate a settlement, agreement, or arrangement.

It is an extremely fine line that we walk as guild leaders. There is no simple set of instructions that states when problem "A" arises utilize solution number fourteen. We simply have to look at the bigger picture and try our hardest to not get sidetracked to the little things that creep up. So with that, I am closing the pages on this little incident of the past few days and moving forward. Neither side really came out as a winner, but I am sure that both sides have grown and learned from this experience. I look forward to talking about some changes that are coming to Holy Shock in my next blog. I just have to hold off until everything is completely finalized.